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Planning & Taking Action

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Planning

Goal

My goal was to research programming, coding languages, and how to publish games online to be able to produce my own complicated, appealing game, and publish it online.


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The global context of Scientific and Technical innovation was linked to my goal as through my game I would improve on my technical skills.

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Global Context

Research

I used books, interviews, websites, and premade products â€‹to learn how to create my own functioning game. The largest obstacle I encountered during this was finding books that explained C# but after deciding to go through online books I found many that suited me.

Taking Action

Implementing Research

I used all my research to create a successful product. From my research, I chose the programs to use to create and code the game, I decided what should be in an FPS game, I learned what C# I need for my game and learned how to use Unity. Which was all needed to actually make the game.

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Materials

The materials I utilized were all online. The engine I used to create my game was Unity and I coded on visual studios. I planned out my game on Trello and followed many tutorials while creating it.

Creating the Product

To create the product I followed my plan of what components need to be added to my game. Every day I worked on a different component and used the information I planned on how to code the component. That way I was efficient and could make my product affectivly.

Obstacles and Changes

Plan

I created long, short, and mid-term plans to help me manage my time properly and create my product efficiently. I placed dates for when to do everything and added sources to how I will do it. Even though this was helpful in the long run, at the time it was difficult, and maybe if I organized my research better I could have executed this better.

The main obstacles I encountered were that I planned components that were just too difficult to implement. I could not manage to create more than one kind of enemy, as I just could not understand how to change the way an AI would shoot bullets. Therefore even though I could not make multiple enemies I still made my game exciting by giving some enemies more health and some shooting more damage. This occurred to a couple more components, like adding powerups which were just too difficult to implement so I decided to add more animations just to still keep the game exciting.

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