Planning & Taking Action

Planning
Goal
My goal was to research programming, coding languages, and how to publish games online to be able to produce my own complicated, appealing game, and publish it online.
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The global context of Scientific and Technical innovation was linked to my goal as through my game I would improve on my technical skills.
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Global Context
Research
I used books, interviews, websites, and premade products ​to learn how to create my own functioning game. The largest obstacle I encountered during this was finding books that explained C# but after deciding to go through online books I found many that suited me.
Taking Action
Implementing Research
I used all my research to create a successful product. From my research, I chose the programs to use to create and code the game, I decided what should be in an FPS game, I learned what C# I need for my game and learned how to use Unity. Which was all needed to actually make the game.
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Materials
The materials I utilized were all online. The engine I used to create my game was Unity and I coded on visual studios. I planned out my game on Trello and followed many tutorials while creating it.
Creating the Product
To create the product I followed my plan of what components need to be added to my game. Every day I worked on a different component and used the information I planned on how to code the component. That way I was efficient and could make my product affectivly.
Obstacles and Changes
Plan
I created long, short, and mid-term plans to help me manage my time properly and create my product efficiently. I placed dates for when to do everything and added sources to how I will do it. Even though this was helpful in the long run, at the time it was difficult, and maybe if I organized my research better I could have executed this better.
The main obstacles I encountered were that I planned components that were just too difficult to implement. I could not manage to create more than one kind of enemy, as I just could not understand how to change the way an AI would shoot bullets. Therefore even though I could not make multiple enemies I still made my game exciting by giving some enemies more health and some shooting more damage. This occurred to a couple more components, like adding powerups which were just too difficult to implement so I decided to add more animations just to still keep the game exciting.
